Learning Experiences in the spotlight: What is Learning Experience Design (LXD)?

If you are a teacher planning and structuring a class for your students or a member of HR designing training and upskilling courses for your employees, you likely have come across the relatively new term Learning Experience Design (“LX design” or LXD). But what exactly does the term entail and how do learning experience platforms play a part?

The learner’s experience in focus

LX design is often defined as ‘the process of creating learning experiences that enable the learner to achieve the desired learning outcome in a human-centered and goal-oriented way’ (lxd.org). While all learning design should focus on achieving the desired learning outcome, it’s the emphasis on experiences and the human-centered oriented way that are really the most important parts of LX design.

 

 

As human beings do not come in one size, learning designers will have to offer differentiated learning options when addressing the individual learner’s needs.

 

 

Let’s have a look at the human-centered way: When insisting on making the individual learner the focal point in the learning experience – and not, for example, the teacher, curriculum, time limits, etc. – this way of working demands a whole new design focus and related set of questions, including but not limited to: How can I design learning experiences that take individual time limits, learning preferences, preferences of modalities, level of interaction with other learners into account? As human beings do not come in one size, learning designers will have to offer differentiated learning options when addressing the individual learner’s needs. This is where some learning platforms come into play. More on that later.

 
All learning derives from experiences

The questions about the individual learner serve as a fundament from which learning designers are able to design the most engaging and impactful Learning Experiences. Let’s pause and focus on the term experience for a moment. The term stresses that everything we learn derives from experiences – they can be good or bad, boring or engaging experiences, and not necessarily come from a formal learning or educational context.

As with the individual learner and individual experiences, learning experiences come in many shapes and forms, and, no, not all learning experiences wear the capes of the hour-long PowerPoint presentation – these rarely make it to the kick-off!

So, simply put, LX designs are intended to build learning experiences with the unique human (i.e. the learner) in mind as this consideration will have the strongest and longest-lasting impact on their learning outcome.

Let’s pause and focus on the term experience for a moment. The term stresses that everything we learn derives from experiences – they can be good or bad, boring or engaging experiences, and not necessarily come from a formal learning or educational context.

 

Where to start – what to do?

At CanopyLAB, we have built a Learning Experience Platform, or a Learning Space as we like to call it, that makes it possible to design learning experiences while taking the individual preferences of each learner – whether that being a student or an employee – into account. By combining social interaction and collaboration with learning processes that take the individual learner’s needs and preferences into account, the CanopyLAB platform has proven to increase retention and engagement as well as have a bigger impact on users’ learning and development.

As designing learning experiences can be a time-consuming challenge, the CanopyLAB platform offers support through several of its proprietary AI automation – finally giving the learning experience designer a helping hand in the design process. By helping the designer, we help the learner!

 

 

By combining social interaction and collaboration with learning processes that take the individual learner’s needs and preferences into account, the CanopyLAB platform has proven to increase retention and engagement as well as have a bigger impact on users’ learning and development.

 

 


 

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